9/25/2023 0 Comments Snes9x sound crackling![]() ![]() This does not occur when launching regular roms or playing the MSU1 roms on the regular Snes9x emulator. When loading the patched roms, the audio is very loud and distorted. I would greatly appreciate any help anyone could offer. I’ve come to report what I believe to be a bug with the Snes9x core and MSU1 patched roms. I am planning to buy a new sound card, but have my doubts that it will make any difference. Lastly, I have played around with the sampling rate for the on-board audio, which is currently set to 0 Hz.Īs you can see, I am at my wits' end as to what the problem could be. I have also tried running the emulator with and without vertical sync. I have toggled 16 bit playback and Sound Sync to no avail. Any other playback rate produces worse crackling, except for 8 Khz, which actually eliminates all crackling (the only fix I've found for Super Ghouls 'N Ghosts), but produces terrible sound. The playback rate is set to 32Khz (SNES). I have also changed the buffer length to every option for every different Sound Driver. I have tried every different Sound Driver, and have stuck with Snes9x Direct Sound, as it seems to work the best. ![]() I haven't been able to find a sweet spot, but 31926 seems to work the best. What I've tried: I have increased and decreased the sound Input Rate. Every game seems to be different, which only makes the problem more difficult to troubleshoot. First time using RetroArch on a Windows 10 laptop (attempted to load both with retroarch app and retroarchdebug) Downloaded cores bnes - accuracy, Snes9x, Snes9x 2010 and tested on a few different games and all has a crackling/delay/all around bad sound. Finally, some games will have nonstop crackling, like Super Ghouls 'N Ghosts. Some games will only crackle at certain points: at the end of a match in Super Street Fighter 2 - when points are tallied - or the background music for Blanka's stage in Street Fighter 2 Turbo. This assumes that you aren't changing any settings. background apps interfering with audio output). ![]() It could be an issue with resource contention (eg. Some games work fine, with no crackling, like Super Mario World. If it is a recent issue, there is likely something your system is causing it happen. On a related note, I have the exact same issues in both Bsnes and Zsnes. The problem: I am having sound crackling issues in Snes9x. Some specs: I'm using the most up-to-date version of Snes9x (1.52 fix 4), running Windows 7 Home Premium, and using on-board audio (VIA High Definition Audio up-to-date). ![]()
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